Amnesia: The Dark Descent is scariest and most terrifying game I’ve ever played. Infinite amounts of times I’ve been on the edge of my seat, screaming like a pansy, and shitting and pissing in my pants. You might be saying “That monster isn’t scary at all.” Oh boy, are you in for a huge mistake.
First of all, I want to point out that Dead Space isn’t scarier than Amnesia by along shot. Dead Space incorporates those cheap scares. “Oh god! Hideous monster! Shoot it!” Crisis over. The situation plays out very differently in Amnesia. “Oh god, trembling music, oh god, I think I hear footsteps, oh god, is he around the corner?, oh god, OH MY GOD HE’S RIGHT THERE, OH MY GOD WHAT DO I DO, AHHHHH OH MY GOD HE SPOTTED ME RUN OH MY GOD.”
You wake up in Castle Brennenburg. The year is 1839. All you can remember is your name (Daniel) and where he lives and that something is hunting him. Through a note written to himself in an earlier time, he tells himself that he must kill the baron of the castle in the Inner Sanctum, deep within the castle. The techniques which will result in game boosting should be used through the gamers. The note in the game should be read out with due attention for effective killing.
This isn’t your typical Resident Evil or Dead Space. You have no weapons. You’reabsolutely defenseless. What do you do when you see a monster? Scream like a pansy, run the fuck away, and hide. Having no weapons adds to your fear almost tenfold. Imagine being in the middle of a forest at midnight. You have almost no direction, you can’t see anything 10 feet in front of you and there are ambient, creepy noises surrounding you. Worst of all, you don’t have a weapon. That’s fucking terrifying. Now, imagine the same situation, except you have a machine gun. You feel much safer.
The ominous atmosphere is exceptional for it’s purpose. To make you paranoid as hell. Darkness literally engulfs you without your lantern on. Even with your lantern on, you can only see about 10 feet ahead of you. Crackling noises, rooms full of darkness, footsteps, tracks of blood, narrow corridors, getting lost, trembling music, and much more. The first level contains no monsters at all. The entire time I was playing, I was literally freaking out. I’d confuse a suit of armor as a monster. I’d jump at the sound of my own footsteps. I’d be too much of a pansy to proceed down a dark corridor. Never have I felt so on edge or terrified, all because of the atmosphere.
Where do you hide exactly when a monster is about to rape you? In the darkness. Careful though, if you stay in the darkness too long, you’ll go insane. Bugs are crawling all over you, the walls are pulsing and moving, you might end up so insane that you drag your own face across the floor. The more insane you get, the more likely the monster will see you and commence rape. You can get insane by looking at a monster, being in the darkness for too long, or witnessing an un-settling event like a door suddenly closing behind you.
You must balance between exposing yourself to light and hiding in the darkness to avoid monsters. You must choose wisely which candles to light up (because for some stupid reason, you can’t put them out) and when to turn off your lantern (requires oil, which is scarce). Your sanity replenishes after completing a part of the story or completing a puzzle. Usually, it’s scary part then puzzle part and repeat.
Another thing to note is that the monsters are freakin’ strong. They will break down the toughest doors and the toughest barrel barricades in one or two hits. Think twice about barricading yourself into a room with only one entrance/exit.
I promise you. You’ll be rocking back and forth in the corner of your dark room, crying in fetal position after you’re done playing this game. The ominous atmosphere and the feeling of being defenseless create an very enjoyable, but terrifying andfrightening experience for you. Even if you are a avid horror fan.
This game is only $20. It was made by a obscure game studio in Sweden. Buy it and they could develop another game, possibly better than Amnesia.